... of film and real- time rendering ... and HLSL. •. Next-generation graphics chips. There have been a lot of changes in real-time 3D in the last year. Now, more than ... 11. NVIDIA CONFIDENTIAL. Tools for Hardware Shading. •. 3ds max 5. CgFX Plug-in ... Shaders can be compiled to either DirectX or OpenGL. •. Cg run-time .... Advances in Real-Time Rendering in 3D Graphics and Games Course – SIGGRAPH ... We are utilizing the latest functionality available with the DirectX® 10.1 API, hardware ... (11). This holds, provided that the width of the rectangle in pixels is larger than the height. ... HLSL code for occlusion culling is given in Listing 4.
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